This island had become a refuge for the Dark Elves who fled Morrowind following the eruption of the Red Mountain, the destruction of Vvardenfell, and the Argonian invasion to the south. After an attempted assassination, the Dragonborn found themselves journeying to the island of Solstheim. The house building mechanics were also a clear opportunity for Bethesda to experiment with the community building mechanics in Fallout 4, though ironically Fallout 4's more fixed story denied players the breadth of roleplaying opportunities that Hearthfire added to the game.ĭragonborn, like Dawnguard, made strides to improve the often-criticized storytelling of The Elder Scrolls games. Hearthfire was a total change of pace for The Elder Scrolls 5, allowing players who had accumulated vast treasure hoards across their adventures to truly settle down. It also allowed players to adopt children. This was a great mod for roleplayers, adding stewards, carriage drivers, and bards that the player could hire. Players could buy plots of land in the Pale, Falkreath, and Hjaalmarch, starting with a small house that could be expanded into a huge mansion. Instead, it offered players the ability to build homes in addition to the ones found in each major town across Skyrim. Like Dawnguard, Hearthfire also saw the beginnings of some ideas which would later be more fully realized in Fallout 4.
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